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Personal Information:Zygmunt Pizlo CV Professor
email: pizlo at psych dot purdue dot edu tel. (765) 494 6930 FAX: (765) 496 1264 Room #: PRCE 194 Pizlo's LabGraduate Seminar: Perception of 3D shape (Psy 606, Fall 2008)- Definition of 3D shape - History of shape in art and psychology - Affine and projective geometry - Biology of natural form - Symmetry, groups, invariants and Curie principle - Computational models - Shape recovery, veridicality and constancy New:Z. Pizlo (2008) "3D shape: its unique place in visual perception." Cambridge, MA: MIT Press.ErrataLi, Y. & Pizlo, Z. (2007) Reconstruction of shapes of 3D symmetric objects by using planarity and compactness constraints. Proceedings of IS&T/SPIE Conference on Vision Geometry, vol. 6499 (computational model - preliminary version) Li, Y., Pizlo, Z. & Steinman, R.M. (2008) A computational model that recovers the 3D shape of an object from a single 2D retinal representation. Vision Research (in press) (computational model - elaborated version; US patent - pending) Pizlo, Z., Li, Y. & Steinman, R.M. (2008) Binocular disparity only comes into play when everything else fails; a finding with broader implications than one might suppose. Spatial Vision (in press).
Demos 1.
Shape Recovery Demo - Synthetic Objects and Images
- Start this demo by right-clicking on "Demo 1" : Hit the "return" key or use
the mouse to rotate the original and the recovered shapes. Right click to see
the next example when you are satisfied that you have seen how well the model
recovered the 3D shape from the specific 2D image used. Press ESC to exit this
demo. The first six examples in this demo make use of the same "original" shape.
Its recovery was made from different 2D images of this "original" shape." The 3D
shape recovered was almost the same for all of the 2D images that were used to
recover it. Note also that the entire
3D shape is recovered, namely, both the visible surfaces in front and the
invisible surfaces in back were recovered despite the fact that the model was given 2D images
from which hidden edges
were removed. This demo includes three different 3D shapes, with six 2D images for
each. The last 3D shape shown in this demo represents a chair. This 3D chair was represented by 3D points and
recovered from the 2D images of these points. In all of the examples shown in
this demo, the model was given
the contours or points, as well as the information about which features are
symmetric in 3D space and which contours are planar in 3D space. In other words,
figure-ground organization was provided to the model to make it possible for the
3D shape to be recovered from its 2D images. This
demo showed that once figure-ground organization is provided to the
model, it can recover the shape of a 3D object, represented by a line
drawing, from a variety of the 2D images that would be produced if the object
was viewed from almost any viewing direction. Now, consider whether this model
can be applied to real images of real objects? It can because most real images
of real objects can be represented quite well by line drawings. In other words,
this model will be able to recover the 3D structure of real objects as
well as it can recover their representations in line drawings. Note that even
though 3D properties of individual points and features, such as depth and
surface orientation, are always ambiguous in a single 2D image, shape is almost
never ambiguous because shape, unlike other perceptual properties, such
as color, is complex. This fact explains why it is easier to recover 3D shape
than to recover the depths of points and the orientations of surfaces. This
claim, which would have been considered paradoxical in 1709 (Berkeley) or even
in 1912 (Wertheimer), does not seem paradoxical today because a computational
model can recover 3D shape from 2D shape, something that cannot be done if one
tries to do this by working with points. We like to think that the
success of our computational model is a good example of what Gestalt
Psychologists had in mind when they said that "the whole is different from the
sum of its parts."
2. Shape Recovery Demo
- Real Images Segmented by Hand -
see Demo 1 to find out how to start and run this demo. In this demo,
the contours in the 2D image, given to the model, were extracted by an
unskilled human hand. The model was also given information about which
features were symmetric in 3D space and which contours were planar in 3D
space. Press "c" to
toggle the contours and "i" to toggle the 2D image. Press "pause" to stop
the rotation, and "s" to synchronize the rotation, after you changed the 3D
orientation
of one of the 3D shapes by using mouse. The "chair" was recovered from six
different 2D images.
3. Shape Recovery Demo
- Real Images Segmented Automatically*
-
instructions are the same as for Demo 2. Again, the model was
given information about which features were
symmetric in 3D space and which contours were planar in 3D space. In this
demo, our symmetry constraint was applied to more contours than in Demo 2. * (Additional examples of 3D shape recovery with variety of
natural 3D
shapes, such as cars, planes, boats, bicycles, insects, and birds will be
shown at our posters, as well as at the Demo Night, at the VSS 2008 Meeting
in Naples, FL). Acknowledgment: The demos were prepared by Yunfeng Li. Monocular and binocular shape perception (collaborators:
Yunfeng Li, Dr. Tadamasa Sawada).
Motor control (Oh-Sang Kwon, Dr. George Chiu, Dr. Howard Zelaznik).
Problem solving (collaborators: Joseph Catrambone,
Emil Stefanov, Dr. Walter Kropatsch,
Dr. Yll Haxhimusa).
Color vision and image quality (collaborators:
Dr. Jan Allebach).
Stereoscopic displays (collaborators:
Dr. Christoph Hoffmann and
Dr. Voicu Popescu).
Geometrical invariance in human and computer vision.
Phi Phenomenon (collaborators:
Dr. Robert
Steinman and Filip Pizlo).
Figure-ground organization (collaborators: Dr. Tadamasa Sawada,
Dr. Yll Haxhimusa, Dr. Longin Latecki,
Stephen Sebastian)
Zygmunt Pizlo, Emil Stefanov, John Saalweachter, Zheng Li, Yll Haxhimusa, Walter G. Kropatsch.
(2006) Traveling Salesman Problem: a Foveating Pyramid Model. Journal of
Problem Solving, 1, 83-101.
Pizlo, Z., Li Y., Francis, G. (2005) A new look at binocular stereopsis. Vision Research, 45, 2244-2255.
Pizlo, Z. (2001) Perception viewed as an inverse problem. Vision
Research, 41, 3145-3161.
Steinman, R.M., Pizlo, Z. & Pizlo, F.J. (2000) Phi is not beta, and why
Wertheimer's discovery launched the Gestalt revolution: a minireview.
Vision Research, 40, 2257-2264.
S.M.Graham, A.Joshi & Z. Pizlo (2000) The Traveling Salesman
Problem: a hierarchical model. Memory & Cognition 28, 1191-1204.
Chan, M.W., Pizlo, Z. & Chelberg, D.M. (1999) "Binocular
Shape Reconstruction: Psychological Plausibility of the 8 Point Algorithm".
Computer Vision & Image Understanding 74, 121-137.
Pizlo, Z. & Stevenson, A. (1999) "Shape constancy
from novel views". Perception & Psychophysics 61, 1299-1307.
Z. Pizlo & M.R. Scheessele (1998) Perception of 3D scenes
from pictures. Proceedings of IS&T/SPIE Conference on
Human Vision and Electronic Imaging, vol. 3299 (pp. 410-423).
Computational Science and
Engineering
The Computational Science and Engineering Program at Purdue
provides students with the opportunity to study a specific science or
engineering discipline along with computing in a multidisciplinary
environment. This program involves currently 16 departments (including
the Department of Psychological Sciences).
Interdisciplinary Program in Video and Image Systems
Engineering
This program is comprised of three parts: a new curriculum
centered around a degree option in VISE to be earned as part of the
Masters or Ph.D. degrees; a state-of-the-art lecture/laboratory
facility for instruction, laboratory experiments, and project and
homework activities in VISE courses; and enhancement of existing
courses and development of new courses in the VISE area. This
program involves currently the School of Electrical and Computer
Engineering and the Department of Psychological Sciences at
Purdue University.
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Page maintained by: Filip Pizlo filip@psych.purdue.edu
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